Update 12/16/2017

Reduced Wario's size to .75, like Warner's version.

Adjusted GFX to accomidate these changes.

Changed Fireball animation slightly.

Lowered HP to 1000.

Lowered over all attack to 90.

Lowered c.HP's damage.

Shoulder Bash distance increased.

Reworked the Fireball Super to be less loud on hit.

Removed the popping in the dash sound.

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UPDATE:

The defense was lowered again to 100. But, in exchange, Wario now has 1100 health.

Wario's frame advantage on blocking foes has been adjusted.

Wario now has light, and heavy variations of his specials.

He also has a throw now.

A few more bits of frame data was adjusted. Along with some vels.


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So yeah, this is my edit of Wario. Changes include....


Lowered his defense from 150, to 135.

Reworking some hurt boxes so he doesn't have infinite priority on his limbs when attacking.

Various damage values lowered.

QCB+A, and QCB+B has more end lag, and isn't invincible through the whole animation.

QCB+X, and QCB+Y has a bit more end lag.

LK has a few less frames, and HK has a few more frames added.

Lowered the damage, and made the Fireball super not invincible through the whole thing.

Made his "Custom Combo" super a level 2. Left everything else about it intact. This was to prevent a 100% combo.

A new sound for one of the win poses. Added a taunt added. And reworked his intro.